FNAF

FNAF 1
Five Nights at Freddy's is an indie point-and-click survival horror video game developed by Scott Cawthon. The goal is for the player to try to survive the night atFreddy Fazbear's Pizza while avoiding getting caught and killed by the animatronic characters. On November 11, 2014, the second game was released onto Steam. On March 2, 2015, the third game was released onto Steam.

Summary
Welcome to your new summer job at Freddy Fazbear's Pizza, where kids and parents alike come for entertainment and food as far as the eye can see! The main attraction is Freddy Fazbear, of course, and his two friends. They are animatronic robots, programmed to please the crowds!

The robots' behavior has become somewhat unpredictable at night however, and it was much cheaper to hire you as a security guard than to find a repairman. From your small office you must watch the security cameras carefully. You have a very limited amount of electricity that you're allowed to use per night (corporate budget cuts, you know). That means when you run out of power for the night — no more security doors and no more lights! If something isn't right — namely, if Freddy Fazbear or his friends aren't in their proper places, you must find them on the monitors and protect yourself if needed!

Can you survive Five Nights at Freddy's?

Gameplay
The player sits in an office and monitors security cameras positioned throughout the restaurant to observe the animatronic mascots. The player has a limited amount of power to view camera feeds, light hallways, and close the doors on either side of them.

The player must use the camera feed locations in the building, and hold the animatronics off using the doors. If the player fails to do this, they will be killedwith a jumpscare. To advance to the next night, the player must survive from 12:00 AM until 6:00 AM (8 minutes and 37 seconds in real-time).

Reception
Five Nights at Freddy's received positive reviews from critics. Indie Game Magazine praised Five Nights at Freddy's for its simple take on the horror genre, noting that its artistic direction and gameplay mechanics contributed to a feeling of "brutal tension" — worsened by how a player may be familiar with similar restaurants such as Chuck E. Cheese's, and that "it's an incredibly terrifying experience to try to save yourself from the single jump scare that ends the game." In conclusion, Five Nights at Freddy's was considered a "fantastic example of how cleverness in design and subtlety can be used to make an experience terrifying." However, the game was criticized for taking too long to load when launched.

Omri Petitte for PC Gamer gave Five Nights at Freddy's a score of 80 out of 100, commenting that the game took a "less-is-more" approach to its design, and that while "the AI isn't some masterwork of procedural unpredictability," it would "[still] head straight to you and eat your face off, or it'll play around like an innocent child before closing in for the kill. Your mind will fill in the rest." The game's overall atmosphere was praised for emphasizing the fear and suspense of an approaching threat, rather than the arrival of the threat itself, as executed in other horror-oriented games. However, the gameplay of Five Nights at Freddy's was criticized for becoming repetitive once a player masters it, as there is "not much more to expect beyond managing battery life and careful timing of slamming doors shut, so those with steely willpower won't find anything else past the atmosphere of it all." Ryan Bates of Game Revolution gave the game a 4.5 out of 5; comparing its camera-oriented gameplay to the 1992 game Night Trap, he praised the game's minimalistic presentation (with particular emphasis on its audio design and lack of music) for contributing to the terror of the game, along with the fact that the "nervous impulses" of its repetitive gameplay would "[reach] almost OCD-type levels, adding to the tense environment." In conclusion, he felt that the game was "horror done right," but that it was too short.

Eurogamer's Jeffrey Matulef compared the animatronic animals in the game to Weeping Angels — predatory creatures from the universe of Doctor Who — due to their ability to only move when they are not being observed. Softpedia gave the game 4 out of 5 stars, with reviewer Cosmin Anton noting that it "drifts away from the classic first-person horror survival titles," but that the "inability to move combined with the limited power available will make you feel quite helpless in front of those relentless robots that just want to share a bit of their 'love' with you."

FNAF 2
Five Nights at Freddy's 2 is the second game in the series, acting as both a sequel (in name and creation date), and prequel (story wise) to Five Nights at Freddy's.

It is an indie point-and-click survival horror video game, in which the player must again survive the night in the "new and improved" Freddy Fazbear's Pizza while avoiding theanimatronics.

There are six brand-new animatronics, as well as degraded versions of the original five from the first game, totaling the amount to eleven. There are several differences to the game's survival mechanics from the first game, most notably the removal of the doors and the addition of the Freddy Fazbear Head.

It was released on Steam and Desura on November 11th after a delay in the demo being released. It was also released on Android on November 15, 2014. Shortly after, it was released on November 20, 2014 for iOS.

Summary
Welcome back to the new and improved Freddy Fazbear's Pizza!

In Five Nights at Freddy's 2, the old and aging animatronics are joined by a new cast of characters. They are kid-friendly, updated with the latest in facial recognition technology, tied into local criminal databases, and promise to put on a safe and entertaining show for kids and grown-ups alike!

What could go wrong?

As the new security guard working nights, your job is to monitor cameras and make sure nothing goes wrong after-hours. The previous guard has complained about "Issues"; namely, the characters trying to get into the office (he has since been moved to day-shift). So to make your job easier, you've been provided with your very own empty Freddy Fazbear head, which should fool the animatronic characters into leaving you alone if they should accidentally enter your office.

As always, Fazbear Entertainment is not responsible for death or dismemberment.

Reception
Five Nights at Freddy's 2 received generally positive reviews from critics. Omri Petitte from PC Gamer gave the game a score of 70 out of 100, commenting that what he wanted in the sequel "was more mind games and more uncertainty. I wanted the plodding animatronic suits to find me and rip my face off in new and interesting ways. I wanted working legs. What I got was a horror game dipping heavily into deception and subtlety, a wonderfully cruel cocktail of supernatural mystery and jolts of panicked adrenaline. Enjoying the good parts, though, comes with a cost of a frustratingly steep difficulty."

FNAF 3
Five Nights at Freddy's 3 is an indie point-and-click survival horror video game developed by Scott Cawthon.

Summary
Thirty years after Freddy Fazbear's Pizza closed its doors, the events that took place there have become nothing more than a rumor and a childhood memory, but the owners of "Fazbear's Fright: The Horror Attraction" are determined to revive the legend and make the experience as authentic as possible for patrons, going to great lengths to find anything that might have survived decades of neglect and ruin.

At first there were only empty shells, a hand, a hook, an old paper-plate doll, but then a remarkable discovery was made...

The attraction now has one animatronic.

History

 * On December 6, 2014, when brightened, Scott's website had a very large number three on the bottom right. This is possibly hinting at a third installment to the Five Nights at Freddy's series.
 * On January 3rd, the "offline" image was replaced with a picture of a deteriorated animatronic suit's face looking out from the darkness with the accompanying text, "I am still here."
 * On January 14th, the deteriorated animatronic image was replaced with a picture of the Animatronics' empty heads, including the Paper Plate Man, inside a box. A big, red "3" is seen above them. When the image is brightened, one can see the full deteriorated animatronic from the first teaser image to the right of the box.
 * On January 26, after the trailer's release, Scott replaced the image on his website with a black image with very light text that reads "He always does".
 * On February 3, an image on Scott's website appeared to have a map on it with an icon that reads "YOU" and an arrow across from said icon.
 * On March 1, the image was changed once more on Scott's website of an image of Balloon Boy that reads "Guess Who?" with a faded 10 on the bottom left hand side.
 * On March 2, Scott released another image of Chica and Foxy that reads "It's all in your mind".
 * On this same day, Scott released a demo to a number of Let's Players on YouTube and Twitch. Hours later, the full game was officially released to the public.